This is my main project currently. I am actively developing it as a hobby and master study project and it combines most of my knowledge in some more advanced ways.
Go to ProjectPress buttons and explore! Works best with a controller. Keyboard button alternatives: A, S, D, F, Q, E, Up, Down, Left, Right. This project was presented at the Kampus Fest 2025 Exhibition.
My other main project because master studies. Combining 3 disciplines (Programming, Music and Design) in the same project, was a new type of challenge. On Desktop press '§' to open the controls.
A project all about generative art. Building on the knowledge of Math2/WebGL it was about using that to create something new each day. It taught me to quickly prototype and iterate and be creative in the very limited time we got.
My only unreal engine game using C++ (mostly avoiding blueprints). It was very intense on physics and math calculations, but it was good to know alternative state of the art tools, and break out of my comfort zone.
A project I made together with a 3D artist who had never before worked with a programmer. Even if we don't like to admit it, it can be difficult to work with programmers for non-programmers (musicians, UX-researchers, Designers, etc.). Knowing the common pitfalls was a valuable skill in making projects like this one work, by predicting and properly addressing and dealing with oncoming issues.
You can play it in the browser using WebGL (requires a keyboard). During this course I heavily focussed on code quality, especially in games.
Playable in a browser (requires mouse + keyboard). A game using strictly only html css and javascript and no canvas. I learned how to do DOM manipulations properly to not make the browser redraw everything multiple times per frame and accidentally kill performance with it.
A Project from waaay back from apprenticeship. M183's focus was on the basics of cybersecurity and dealing with common weakpoints of webapps.
My first bachelor course, which was about teaching the basics of Design.